Partners
Six different pathways in
A venue, a studio and a sponsor are not solving the same problem. Each pathway is scoped to what that partner actually gets.
Venues & Operators
Turn floor space into a competitive draw.
- Movement play needs floor area, not hardware walls or headset inventory.
- Repeatable league nights create a return-visit reason, not a one-off attraction.
- Venue Circuit placement connects your floor to the wider Gesture League calendar.
Esports Organisations
A discipline your roster can actually own first.
- A new competitive category with no incumbent hierarchy to displace.
- Physical skill ceiling makes matches legible to non-gaming audiences.
- Division structure supports academy, challenger and elite rosters.
Publishers & Studios
Bring movement play to an audience already standing up.
- A defined ingestion path for titles built for physical interaction.
- Competition layer, ladders and venue distribution without building your own.
- Ownership stays with the rights holder — the platform is distribution, not acquisition.
Sponsors & Brands
Sponsor movement, not another screen.
- Physical play is inherently filmable and shareable.
- Venue + online formats give both live footfall and digital reach.
- Category-founding association rather than crowded sponsorship inventory.
Creators & Athletes
Your body is the controller — and the content.
- Skill expression reads on camera without commentary scaffolding.
- Athlete-transferable ability: timing, footwork, spatial reading.
- Creator divisions and showcase formats built into the season structure.
Strategic Partners
Build the infrastructure of a new category.
- Territory, education, health-and-movement and touring collaborations.
- Long-horizon partnership on league operations and venue networks.
- Direct alignment with the rights holder, not a licensing intermediary.
Ownership
How partnership works here
Gesture Games, Gesture League, the games, interaction systems and IP are created and owned by Damon YLF with his DreamMakers. Partnership means distribution, hosting, competition and commercial collaboration — it does not transfer ownership of any title, and titles brought in by studios remain theirs.